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X-WR-TIMEZONE:America/Phoenix
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DTSTART:20131018T153000Z
DTEND:20131018T164500Z
SUMMARY;ENCODING=QUOTED-PRINTABLE:Xbase++ from a VFP Developers Perspective - Eric Lendvai
DESCRIPTION;ENCODING=QUOTED-PRINTABLE:Since March of 2007, a multitude of developers have contemplated and speculated over what would happen to VFP. A majority of us, long time FoxPro developers, have invested over two decades in learning and utilizing FoxPro and Visual FoxPro for a variety of purposes. Many new languages have appeared on the market, but none have truly delivered a genuine 4GL language.=0D=0A=0D=0AAt the last Southwest Fox conference, I purposely attended most of the xBase ++ presentations to see if there would finally be a viable future for VFP developers, and what a surprise it was! Not only did I see a future for VFP developers, but I also discovered features that we could only dream about in years past.=0D=0A=0D=0ADue to the enhanced architecture of xBase++, it is a true 4GL compiler, and while there are only slight differences in the syntax, it provides a lot of new options. In order to take full advantage of xBase++, it is a necessity for VFP developers to re-think some of the existing development patterns. It is best to think of xBase++ as an enhanced version of VFP that incorporates many features from other modern languages. As a true compiler, you get a substantially higher speed than before, in addition to code protection!
LOCATION;ENCODING=QUOTED-PRINTABLE:Bisbee
UID:SWFOX20131018T153000Z
PRIORITY:3
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